It might not be your game that you're joining, so the world's a little bit less concrete in the multiplayer, just given the nature of play. In multiplayer, because you're going to be dipping in and out of other people's games and everyone's got their own random world, you won't have that. In the singleplayer we'll allow you to pause and you will start exactly where you left off and it'll retain the full state of the region that you're in.
You pick up what you found and you don't have to fight over loot. And we're using loot rules that are pretty similar to Mythos where drops are basically your drops. Travis Baldree : The difficulty of the monsters tunes dynamically to the number of party members who are nearby.